Conclave alpha 0.55
CHANGES
+ chicken leg
+food ui
-chickens
TWEAKS
+ demon hp
+player hp
- player food threshold
-vacuum run speed
NOTES
The game was crashing unexpectedly without an error code. Due to my charge forward approach to programming I was surprised we made it this far before encountering an issue like this. I spent the weekend playtesting and trying to reproduce the bug. My current hypothesis was the chickens. I was only able to finish a run without crashing when I attempted a "vegetarian" run without using chickens. I isolated a few other entities and crashes remain. Every time I introduced chickens to my ecosystem the game would crash. So I removed chickens from the item pool - removing them from the ecosystem entirely. This poses a massive balance issue. The chickens would yield meat that the player, and others, could eat for an hp boost. Without chickens I removed the basic route for acquiring the needed health to succeed. I have solved this by implementing a "chicken leg" item the user can purchase. The chicken leg contributes +1 food towards 1 hp. 1hp = 3 food. This makes hp more accessible to the player but it also goes against the design ethos of emergence. I wanted to have an entity that interacted with the overall ecosystem that would provide meat. I can still go back and rewrite the chickens, but the way things sometimes go, the placeholder may become the final product. I believe this change has resolved the crashes (for now).
Files
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Conclave
Early Access
Status | In development |
Author | Billdo |
Genre | Action, Simulation |
Tags | 2D, Economy, Experimental, Fantasy, GameMaker, Singleplayer, Top-Down, Top down shooter |
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